(The game's trailer revealed an environment from later on in the game, and so takes place in the autumn.) 4A Games said to think of the Metro Exodus reveal trailer as choreographed, but insisted it is representative of gameplay. The game takes place in post-apocalyptic Russia, as you'd expect, but it occurs over the course of a year, so you'll experience the four seasons. He wants to figure out what's out there, to find a new place to live and see what the world is like. Artyom joins forces with a small group of survivors and boards a train to escape the ruins of Moscow. Metro Exodus, which has been in the works for three years, continues on from the good ending of Last Light. "But that dwarfs in comparison to what we're doing in the non-linear levels we have now. "In Metro Last Light there was a swamp level that was above ground and it was relatively open," he said. But it's still a story-driven game that will carry you through the whole journey."Īs for these non-linear levels, Bloch said they're larger than any levels 4A Games has ever created. There is story inside of each of those levels that will carry you through them, but you can make the choice to explore and find other things to look at and interact with and immerse yourself in the environment and learn about the world and everything that's going on in that area and the people who live there. "In the non-linear levels you do have freedom. "You'll play in the classic linear style levels, and then you'll play in the non-linear levels, and you'll move between the two," Bloch said. Layered on top of both is an overarching storyline. "Everybody was like, let's do something more, let's smell the air." The developers have expanded weapon customisation so you can change attachments.īloch describes it as a "sandbox survival" with linear levels that build upon the classic Metro gameplay from the previous games. "We spent 10 years in the tunnels," Prof said. The developers welcomed the change in scenery. To that end Metro Exodus takes the action outside of the Moscow tunnels the series is known for and into the open, with protagonist Artyom seeking out a new place to live over the course of a year. "It's the goal to try and find that fusion, to make something fun out of what we enjoyed from STALKER and Metro and what we think the fans will enjoy from both." But we are satisfied with what we are seeing now, and we definitely believe other people will like that."Įxecutive producer Jon Bloch reiterated the point: "It was not easy because immediately when the player received freedom, it was difficult to control his narrative gameplay. "From the beginning it was the idea that, because of our experience on STALKER and our experience on Metro, it would be easy to make a friendship between these two projects, and we would meld them easily. Speaking to Eurogamer at E3, creative director Andriy "Prof" Prokhorov, who was also lead designer on STALKER, said the initial idea for Metro Exodus was to blend the two series together. Metro Exodus' similarity to STALKER should come as no surprise - many of the people at developer 4A Games created STALKER: Shadow of Chernobyl while at Ukrainian studio GSC Game World. You could only transfer from one area of The Zone to another at specific passageways. STALKER was not a true open world game it was made up of 18 different maps, each separated by loading screens, that combined to form The Zone. It's this fusion of linear and non-linear environments that lends the game a STALKER feel. While it's not accurate to say Metro Exodus is an open world game, it does feature multiple large areas for players to explore alongside the more linear environments the Metro series is known for. Metro Exodus was unveiled during Microsoft's E3 2017 media briefing last week with an eye-catching trailer that suggested the series had gone open world. The people behind gritty survival shooter Metro Exodus are designing the game to be the best of the Metro series and the best of the STALKER series - combined.
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